An “error” event emitted when a server or client side error occurs. The first parameter of the event will be an Error
object. It contains an error code in its Code
property and a textual message in its Message
property. Error overrides its ToString()
so it can be used to write out its contents.
Socket.On(SocketIOEventTypes.Error, OnError);
void OnError(Socket socket, Packet packet, params object[] args)
{
Error error = args[0] as Error;
switch (error.Code)
{
case SocketIOErrors.User:
Debug.Log("Exception in an event handler!");
break;
case SocketIOErrors.Internal:
Debug.Log("Internal error! Message: " + error.Message);
break;
default:
Debug.Log("Server error! Message: " + error.Message);
break;
}
// Or just use ToString() to print out .Code and .Message:
Debug.Log(error.ToString());
}